Tartovara

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Overview

Tartovara is made up of the following regions:

  • Hornreich – Banebrood Heartland of BArbarians, Beastspawn & Centaurs.
  • Mammoth Plains – Vast plains of Nomadic giants, and largest godland in Tartovara.
  • Seawall Peninsula – Wilderness borderland of Wyldfolk nations.
  • Gonatar  – The confluence and melting-pot of many cultures on Ghorn.
  • Bloodwater Inland Sea – A land of unrivalled adventure.
  • Morkenberge – Ancient Heartland of the Troglodytes.
  • Kurtishan – Successor kingdom of the Kasobar Sultanate.
 Tartovara in Summary

Tartovara is for the most part a savage wilderness, punctuated with the remnants of several civilizations. A temperate climate with hot summers and short winters makes it an attractive region for the denizens there, especially upon the vast plains which make up the centre of this subcontinent.

The region is defined by the ancient Holy Tartos Empire which thrived there until 3,000 years ago when the Banebplague turned most of the population into vile abominations. Ruins of this civilization can be found across most of Tartovara. Nature reclaimed much of land, and wild animals, monsters and nomadic tribes can be found in the remainder.

The Wyldfolk blazed across the continent in their crusade into the east, but most of their gains soon evaporated due to lack of settlers. Only the region of gonatar in the south-west corner of Tartovara has what most would call civilization, and even there it is sparse and fragmented.

Tartovara is a land of danger holding untold riches within its ruins. Besides this, the gods and the Jotuns once dwelt here, and many exotic wonders exist to be seen.  Tartovara is a land of adventure.

 

Major Cultures of Tartovara

Tartovars

Ten percent of the population of the Holy Tartos Empire escaped the Baneplague through immunity and escape to the wilds. Many of these people were hunted by Troglodytes and predators. Others succumbed to starvation and natural diseases. Others later merged with the Kassobari settlers or the Wyldfolk. Probably less than half of a percent survived. However, the Empire was vast, counting 70 million, so an estimates suggest 300,000 survived.

Tartovara still has small tribes and settled areas of Tartovars who speak a semblance of Old High Tartos language. Probably half of the Tartovars today are nomads, and the other half live largely in the wilds and secluded areas where they have kept out of the way of the tides of empires since the fall of their own.

Kassobari Kingdoms

The Kassobari Kingdoms are populated by descendants of the Mangon tribes of Kasobar – a nomadic race of many tribes and people, stretching from distant Zendria across the Kasobar continent to Volturna and the east coast of Ghorn. Nomadic tribes ride giant carnivorous birds called simurgh, and live in Yurts upon the steppes. However, half of the Kassobari became settled farmers several millennia ago, developing a stunningly intricate culture led by sultans, and warlocks.

Shamans had long been in contact with nature spirits, but had sometimes encountered powerful spirits they could not control.  They had assumed these were simply a more powerful version of usual nature spirits. It was the Shamans who had received training by the magicians of the Wu-Wei Sorcerers who were the first to see these greater beings for what they were – remnants of the previous cosmic cycles. Men call them Djinn, Efreet, Marid and Shighul. In other cultures they are known as Wendigo, Rakshasa and Gaki.  The shamans learned they were in some way akin to the Krakos and the Denhiri who reside in the outer Arphanatos planes. These beings had great powers still.

One Warlock managed to take control of the Khanate – Jubol Khan. After a period of turmoil, many of the other Warlocks swore fealty to Jubal, consolidating his hold.  At this point, there was a radical shift in the Kasobar culture – they began to build fortifications – the sky castles of Kasobar.  It is said that he employed djinn to carry his palace across the sky, continuously touring his empire.

During the height of Kasobar power on Gorn, the Khanate controlled the wastelands, Halodyne lands and all of Tartovara east of the Dhannus River.  On its southern border was the Theocracy, and to the west, the Gnostic Cabal.

the Dark-Ages, crushed all civilizations so the Kasobar Khanate splintered into 3 main realms during– Bashakhan, Kurtishan and Karesh.

The Bashakhan Khanate which ruled the Halodyne lands, western Okhron, and Gonatar Plain was later consumed by Okhron and the expansionist Halodynes returning to their ancestral lands.  Now Now several minor kingdoms are all that remain, including Kurkaya, Nagyavar, Csobovar and Somzard. Although the great age of the eastern warlocks was over, some retained the magical tradition and talented students to learn the rituals for binding and commanding Djinn.

The Karesh Khanate which ruled the entire south east of Gorn collapsed due to epidemics, inflation and internal revolts. The resurgent Banebrood claimed much of their lands, and the.  Now it consists of only of three impoverished, small khanates: Kur-Karesh, Hedjanos and the Korgosh Gar islands.

The Kurtishan Khanate was the most successful and remains a major power to this day.

Kasobar architecture combine circular and square walls, with onion-shaped domes, pointed arches and tall towers. Bustling Bazaars are filled with tradesmen’s stalls. Cities are built on multiple levels, with many bridges and balconies and sometimes canals. Metalwork is always embossed with fine detailed patterns, and woodwork is carved in a similar fashion.  Walls are normally of sandstone, although important structures may be made from limestone with marble flooring.  Most buildings are decorated inside with a multitude of rugs, cushions and drapes of satin or silk. Palm, date and orange trees line avenues and form small parks where performers can be watched.

Banebrood

Evil lives and breathes upon Calydorn, it has forms so grotesque they defy description and enacts deeds so foul they are unspeakable. Banebrood are a dire threat to all civilization which has evolved beyond the bounds of the killable and multiplied beyond the realms of the containable. Some of Evil’s more recognizable forms include the Reavers and the Beastspawn. Reavers are mutant, cannibal barbarians who yearn for human flesh; while Beastspawn are vile, hybrid man-beasts. Both are committed to the absolute destruction of all civilization.

Nevertheless, evil is a matter of perspective for its forces believe they are justified, correcting a cosmic tragedy enacted by the whore-goddess Dhannya when she stole nature from the cosmic creator they name the Urghast. This primal force of fury is part god, part energy, part disease, depending on which myths one believes, and it is the Urghast which empowers and motivates the Banebrood in their efforts to bring all cultures to their knees. The Banebrood claim that Dhannya corrupted nature, neutering its primal fury and taming it into an obedient dog. They seek to strip away the falsity of civilized behaviour and awaken the true beast that squirms in the hearts of all people.

Not only are they feared for their violence and cruelty, they also bear more horrifying traits such as the plethora of virulent diseases which they unleash as a weapon to infect enemies. Their malignant magic is wielded to warp men into horrifying abominations or to mutate their own kind into even more dangerous forms by increasing muscle mass, sense organs or growing chitinous exoskeletons etc.

Accompanying the hordes of Beastspawn and Reavers are monsters which are the stuff of nightmares such as the towering cyclopses and flying manticores – creatures so ancient they predate this cycle of the cosmos.

Banebrood come in breeds classifiable by their bestial portions. Ram-headed Goatbrood are the most diseased of all the breeds and the Bisonbrood radiate foul magic. Boarbrood are the most disciplined, making them ideal soldiers, while the Stagbrood are subject to frequent bouts frenzy. Bull-headed Oxbrood are the most intelligent and often occupy positions of power. Mixtures of breeds called Mongrels and Muts are despised by all and make up the expendable arrow-fodder.

From the evergreens of the north to the jungles of the south, the Reavers dwell in forests right across the world. Though less animalistic than the Beastspawn, the Reavers are undoubtedly more despicable for they possess a human-level intelligence and enact their deranged deeds with premeditated clarity. Cannibalism is a key aspect of their culture since they relish human flesh. Souls of their victims are sacrificed to the Urghast during occult rites.

 

Troglodytes

Murky and mysterious, Shadow is the 5th element, and the Troglodytes are its living manifestation. Shadow is akin to none of the cardinal elements (Earth, Air, Fire & Ice) and opposed to all, acting as a natural cosmic balancer, unconsciously and instinctively exterminating any element which becomes too powerful. First born were the Trolloth.

Standing 10 feet tall and sporting massive muscles, the Trolloth are intimidating creatures, especially their warriors, who are covered in coats of iron scale-mail. In days of old they dominated the world, holding the other elemental races in check. Disciplined and dour, most Trolloth live in feudal kingdoms with towering, dark fortresses built of basalt and granite decorated with obsidian. Subtlety is not a Trolloth trait; a fact reflected in both their architecture and their weapons. Flails, maces, mauls and morning-stars – these tools of war line the armory walls of a Trolloth keep.

To counter the quickly-multiplying Mortals, the Vanitan gods of Shadow created the Gnolls – a fast-breeding, diminutive type of Troglodyte. These creatures are as puny as they are weak-willed, but in large numbers they present an effective threat, and Calydorn is now infested with countless hordes of them.  Sneakiness and overwhelming numbers are the advantages the Gnolls possess, with a mob mentality that causes exaggerated bravado in large numbers but send them scurrying away when outnumbered. Poor weapons, poor armor and poorer discipline are not a usual recipe for victory,

The greatest of elemental imbalances occurred when the Element of Fire created a world-spanning religion dedicated to sun-worship. The worlds were scorched, and even Shadow creatures were affected, by the magical sun-stroke, degenerating into irrational brutes. After several generations the afflicted became the Feral Trolls – insanely violent savages stacked with hundreds of pounds of muscle.

When the Red Sun was finally extinguished by the Troglodytes and balance restored, a new element was created in that primal night – Darkness. This nascent plane expanded, compressing the other planes together. In a great flood, the membrane of the Shadow Plane burst, spewing hundreds of thousands of creatures of pure shadow onto the Nine Worlds. These are the Shadow Trolls.

Only partially manifest in the Material Plane, these entities are ethereal, a fact enabling them to penetrate armor, pass through objects and rendering them difficult to damage. Like fleeting shadows they slink across the lands striking terror into those with the misfortune to encounter them. Shadow Trolls are formed from the shadows cast by the other four elements, which determines their nature.

Stygians

As elemental Darkness grew, its nature became clear and the Stygian deities manifested themselves. Darkness hailed itself as the omega force, born to save the cosmos in the approaching apocalypse during which Chaos will flood in, annihilating all matter.

Darkness propounded evil as the true nature of reality and it gathered to it millions of Trolloth. This event caused a schism within Troglodyte society between those embracing the new Stygian Gods of Darkness and those clinging to the Old Gods of Shadow. Today the world quakes as rival Troglodyte armies clash; and just as a shadow cannot exist without light, it is the plane of Shadow which suffers most as Darkness grows.The Stygian races are many – Gorgons, Lamia, flying bat-like Nocturns and spider-centaurs. They also control many monsters like Basilisks and Hydras.

 

Elemental Wonders of Tartovara

It is said that during the Dawn War between the elements and the Dawn Gods, reality itself suffered hairline cracks throughout the cosmos, leading to bizarre and wondrous combinations of elements and other primal forces of the cosmos like time and space.

Some of the most famous wonders on Tartovara are:

  • The Stygian Shroud – An aurora curtain of silver-streaked darkness in the eastern sky, seen when the Obsidian Moon is full.
  • Stromvale – A valley where balls of lightning form above the ground at Sunset.
  • Endless River– A river 40 miles in length. Both the beginning and the end of the river seem to be portals into the elemental realm of Water. Niads have channeled the river into several lakes and they consider it sacred.
  • Forest of Fog – Between Ursken and Valros in gonatar is this forest 200 miles in diameter which remains eternally foggy, no matter what the weather or time of day.
  • Crystalwood – On the Stagon plain is a wood of trees made entirely of crystal, which grow half a metre in height every year. They have been vandalized and even cut down several times, but they always regrow.
  • Firesky Archipelago – a thousand metres up hangs an archipelago of eleven skylands (which is not unusual in Tartovara). What is unusual is that they sit in a sea of fire suspended in the sky. Due to the intense heat, the skylands have probably never been explored.
  • The Icewall – The ice-wall is a frozen waterfall which begins 200 metre up in the sky and stretches down to the ground. A small Skyland bumped into the ice-fall at some point and became attached to it
  • Well of Eternity – this whole in the ground, which is 30 metres wide seems to have absolutely no end. Some say it leads to the Aethernatos realms, while other claim it is a crack in reality and a one-way passage to the edge of the cosmos.
  • Bouncing fields – This is an area of irregular shape the size of a small county where gravity is not consistent. In some parts, gravity can be half the usual, and in other parts it can be double.
  • River of fire – This riverbed which winds its way almost a thousand miles across the Mammoth planes contains not water, but fire. Depending up the season, it can be forded easily by the giant animals living there, when the flames are only a few inches deep but in other seasons the fire can be two-metres deep.
  • Windy Wall – Here the air is solid for about 20 metres deep and 15 miles in length, creating an impenetrable wall around 500 metres in height.
  • Sunmouth – this cave entrance emanate hot bright sunlight. Only a few powerful Salamaders have ever been able to enter it, and they say nothing about what is inside.

 

Skylands of Tartovara

More than any other part of Ghorn, Tartovara has a vast abundance of Skylands.These are floating chunks of land from the shattered world of godangar – the former world of the gods. They range in altitude from 50 to 20,000 metres, and vary in size from 100 metres to 100 miles in diameter.

Due to their plentiful treasures of the gods and their holy hosts, skylands represent an attractive target for adventurers.  The first problem is getting to their ground location since Tartovara is in most places are very dangerous environment, then the second problem is getting up to them, which in most cases means a flying mount of some kind.  The most common mounts on Tartovara are simurgh – large birdlike creatures bred by the Kassobari sky nomads.

The final problem with aerial adventures are the predators. Tartovara has more aerial beasts than any other part of Ghorn. These include wyverns, manticores, cockatrice, giant condor, great-owls and gryphons.  Banebrood creatures also hunt the skies – harpies and Shongmaw (ogre sized harpies with owl-like heads). The Tartovaran skies are also home to a dozen or so dragons who sit at the top of the food-chain. A second dangerous adversary are the Djinn, Efreet and Shighul who escaped bondage during the collapse of the Kurtishan Khanate in the Dark Age. Many of these entities were used to high altitudes because they were used to pull the warlock’s Skyland-palaces across skies, so many of these fled to uninhabited skylands above Tartovara.

Tens of thousands of these skylands exist, most of which are stationary. Below are some of the more famous skylands above Tartovara.

  • Ivygod Isles – 100 Skylands, most of which are connected by giant ivy which grew on the world of Godangar. In numerous places, the ivy has reached the ground, providing a fairly easy climb up.
  • Orbal’s Necklace – a collection of skylands formed of pure crystal.
  • Groundstone Shield – a giant Skyland 100 miles in diameter beneath which nothing grows.
  • The Sleeping Stones – a group of skylands which were supposedly a doomsday repository of Dreamweaver crystals, created at the start of the Everkill War to safeguards their sacred knowledge.
  • The Moss Mountains of Varr – a string of around 30 Skylands which were an ancient mountain range of Godangar, covered in a verdant bright moss. Numerous arcane towers sit upon them, becoming to treasure-hunters.
  • Zobal Vortex – Upon this skyland is a vast cave which houses a portal of the Asrae through which one can reach the world of Aetheria. Aetheria is now a wasteland of ancient ruins inhabited by Aetherion nomads; exiles in their own devastated homeland, struggling to survive in a world now dominated by demons. Once a luxuriant paradise, Aetheria is now a ravaged and arid world with a scattering of small seas eclipsed by expanses of desert, steppe and savannah. Its indigenous insectoid creatures reach towering proportions, adding to the woes of the fallen Aetherion survivors. Powerful Celestial sentinels of the Asrae guarded the passageways leading to the portal until recently, and now a trade-route has opened up as a tribe of Tartovar ogres established a trading post on the other side.
  • Feyflower– one of the larger skylands contains a translocated section of Mytheria (the realm of the Fey). Now it is covered in the ubiquitous purple foliage of Mytheria. Most Mortals are not welcome there. The Fey here have also colonized all of the nearby skylands too.
  • Druids Eyrie – As Uthyr Songsword marched across Tartovara, his druid high council accompanying him felt it prudent to string a line of Megaliths to delineate and boost the magical current running through the ley-lines. Every thousand miles the built a henge to store power. In this way, whenever they came up against an opposing army, the druids would always have massive magical power within reach. Where possible, they built their henges on skylands as they would be protected from interference by the majority of potential enemies. The Druids Eyrie is a name used to refer to not one, but two of these large henges located on skylands. Besides these henges, many chains of skylands also had megaliths created as a backup conduit.
  • The Jotuns’ Anvil – on one of the Skylands, a collection of several Stinngangr giants have set up home. This Skyland is rich in iron ore, which they smelt and use for forging weapons to trade with giants and other gangr of the Mammoth Plains. They also forged a chain ladder a hundred metres long which they use to access their Skyland
  • Ayleshian Aviarchy – the elemental race of air – the Sylphs – took control of these two-dozen large skylands a few centuries after the sky-fall event during the Everkill War. It became the basis of their empire which stretched across Tartovara. Most of that territory has since been lost, but due to the 5000 metre altitude of the aviarchy’s core skylands, these have remained largely unchallenged. So too several other high-altitude lands. The sylphs of the Aviarchy are generally approachable and have an aerial trade network running east-west between Kurtishan and the Mortan Empire. The Ayleshian Skylands are pastoral lands where they grow food and keep herds of goats. Their towns and cities possess their trademark extensive use of glass and filigreed bronze.
History of Tartovara

SC = Second Covenant (dates since)

BSC = Before the Second Covenant

Primordial Age – circa 1 mil bsc – 100,000 bsc

  • The Jotuns settle in Tartovara within the Mammoth Plains and
  • Elder races – spread across Tartovara. These were Dhannya’s first children, humaonoid races with animal features. The land is a bounteous paradise, although the coastlines were different, and • Calydorn contained many more inland seas.
  • Jotuns construct the World Runes from mountain ranges. The first circling the Ar-gorna Sea, and the second in the Northlands.
  • The elder Race of Gurloth discover fossils of ancient creatures – the remnants of a former cosmic age.

Elemental Age – circa 22,000 BSC – 16,000 BSC

  • Niads establish fabulous water cities in Laka Zalatan and the Bloodwater Sea. Dwarves spread far and wide across the lands, especially the mountain ranges.
  • Dwarves seize power from the Tetrassor Council precipitating an elemental imbalance. Gravity swells, continents shift, magnetic storms sweep the lands and meteors crash from the sky.
  • Lodestone War – Trolloth exterminate millions of Dwarves on Ghorn, Volturna and Kassobar, redressing the imbalance.
  • Trolloth settle much of the vacated lands.

Age of Immortals – circa 16,000 BSC – 12,000 BSC

  • The Skyfall War – the Avian races gain superiority in the cosmos, subjecting worlds to electrical-storms and tornadoes which destroy cities, while increased air pressure crushes entire forests. Trolloth bring down the Avian empires of the Sylphs with extravagant violence, correcting the elemental imbalance.
  • Morkenberge is settled by Trolloth. Within a few centuries they control most of northern Tartovara except for the mountain ranges controlled by Dwarves, while the Niads control most of the rivers, seas and lakes.

Dawn Age – circa 12,000 BSC – 8,000 BSC

  • The Stagon Plain is the site of one of the greatest land battles of the Demon Wars where one of the five primary demon armies sought to crush the power of the Jotuns, attacking one of their greatest cities – the city of a Hundred-Spires. The Jotuns the Elder Races and Dwarves faced a demon army two-million strong. The city held for 3 months. It was the intervention of the Troglodytes of Morkenberge with an army of 100,000 Trolls that crashed like a hammer into the rear of the demon army which defeated them.
  • Certain that the demons would not attempt another attack on Ghorn, the Asrae placed on Tartovara the very first generation of humans and ogres within the Forest of Creation. In those days, everything from the Glakiskar Plateau to the Fjellwall Mountains was forest. Many animists believe that Gonatar, Stagon, Norgren or Tartoberg was the location of the Garden of Creation.

Golden Age – circa 8,000 BSC – 6,500 BSC

  • The War of Shame – a petty and bloody squabble for land and worshippers fought by the Asrae pantheons plunged the Mortal races into war with each other. Nowhere was the struggle greater than on Calydorn’s central continent of Ghorn. Not only were many of the Asrae slain, but millions of Mortals became disenchanted with their gods and turned away from worship to follow other paths.
  • In the aftermath of the Celestial Death, the Aetherions rose to the moment, restoring order upon several worlds, and in so doing, reached their cultural peak. On Calydorn, upon the central continent of Ghorn were founded the Five Utopias, wherein the Aetherions perfected their civilization.
  • Dreamweaver Culture begins in Gonatar, located between the three main mortal empires.
  • The Aetherion sage Shulinar discovered that the dead goddess of the cosmos was not in fact dead, but was trapped inside her own dream by demonkind. He founded the Somnastic Synod on Ghorn, a union of great minds from all races. This new religious movement blazed across the entire world, creating a legion of Dreamquesters of every race.
  • The Dreamweaver Culture swelled into a mystic empire spanning the world of Calydorn and beyond. On ghorn, the three mortal empires thrived.
  • Within five centuries of its high-tide, the movement had slipped into a languorous apathy of self-intoxication, for the followers had taken to imbibing lotus berries to enhance their dreamquesting. By this time few Mortals even remembered the names of the Asrae gods.
  • The new creatures called Mortals who aided the Troglodytes in the Demonwars, multiply rapidly and sweep across the continents forming empires, and stealing lands from the weakened Trolloth. Pleas to Tenabraon for deliverance are answered with the creation of the Gnolls – a smaller, fast-breeding version of Troglodytes.
  • Aetherions help guide mortals in establishing civilizations on Ghorn. Three great nations arise: Minaxos whis controls most of Pancephalos, Tartos which controls most of Tartovara and eastern Annyrion, and Happaron in Tartovara.
  • On Ghorn, The Minaxon Empire, Happaron Republics, Holy Tartos Empire and Cephelatran Empire reached their peak with many densely populated cities.
  • The Great Troll Wars against the Mortals of the Tartos and Minaxon Empires on Ghorn are fought. Troglodytes lose their former dominance and retreat to mountain and forest regions.
  • The Everkill war between Mortals and Aetherions begins. Troglodytes remain largely neutral.
  • When the Baneplague devastates the three Mortal empires of Tartos, Troglodytes take advantage, reclaiming much territory in Tartovara, clashing sometimes with other elemental races. The infected survivors of the Baneplague morph into the Banebrood – murderous cannibals, centaurs, lycanthropes and men-beast hybrids.
  • The gods world of godangar is shattered and pieces rain down on Calydorn: the chunks later named Amsuard and godsmite land in the north and south of Tartovara.

Halcyon Age – circa 6,500 BSC – 4,000 BSC

  • After a crushing defeat caused by the Kassobari Khanate, came the Frostflame War. Troglodytes are too few in number to stop the unnatural ice age brought on by the Demons of the North.  They accept assistance of the Theocracy of the Sacred Flame. In so doing the scales swing even further in the opposite direction.
  • The Crimson Time. Sprawling across Tartovara like a disease was the largest Banebrood realm on Ghorn known as the Hornreich. After the chaos of the Frostflame war, the bestial hordes emerged from the holes where they had been hibernating and reclaimed their land, thriving in the disorder of the war’s aftermath. Gorian Banemane, the half-demonic Minotaur king conquered the disparate Banebrood tribes and founded the “Second Empire” with the capital located in the ruins of the Tartos city Rhunewall, and from here they re-conquered most of Tartovara.
  • Two of the new goregods of the Banebrood take up residence in Rhunetal until they are driven off by avatars of the Asrae.
  • The Theocracy of the Sacred Flame conquers Pancephalos, while the Kassobari Khanate conquers western Tartovara, and the Gnostioc Cabal conquers the eastern half as well as Annyrion. It is the time of the three great empires.
  • The mass conversion of mortal souls into fire spirits within the Theocracy becomes a new disturbing precedent which magnifies the elemental plane of Fire. The Forces of the Theocracy conquer Pancephalos and reach the borders of Tartovara.
  • Temperatures soar, days lengthen, volcanoes explode across the borderlands, a season of ice from the resurgent demons freezes the borderlands. Back and forth the battle rages, scarring ghorn and creating the scablands, while also deforming the primary world-rune of Tartovara.
  • Immolation Crusade – Troglodytes launch their greatest war to curtail this elemental imbalance, but are repulsed on all fronts. Morkenberg are at the forefront of the crusade.
  • Troglodytes lead a union of Earth, Wind and Ice races against the Theocracy of the Sacred Flame but the fragile alliance has limited success.
  • Troglodytes ally with Mortals (the Kassobari Khanate and Gnostic Cabal) and finally break the Theocracy in a crushing battle said to have taken place in southern Gonatar.
  • Death of the sun Sindaron. In an unforeseen cosmic catastrophe, an entirely new element is spawned called Darkness, which crushes the other 5 planes violently together, causing them to rupture. The skin of the Shadow Plane and Material Plane rips open, spilling raw shadow into the world, including the creatures known as Shadow Trolls. The barrier in Morkenberge is particularly thin, and the race of Shadow Trolls enter the world there, quickly taking control of northern Tartovara.
  • On the Plane of Darkness, 11 young gods are born from the dead soul-stuff of Sindaron. They are known as the Nightfall Pantheon. One of them (the goddess Garesha comes to Tartovara to make her home in the Stygain lands thereafter known as the Gloamgod dominion. Her forces of Lamias and gorgons conquer the Okhron Mountains.

Age of the 2nd Dawn – 4000 BSC – 3000 BSC

  • The sun/goddess Sehedra re-ignites the embers of the Red Sun. Shadow and Fire conclude the Solar Compact. The three Empires draw mortals away from worshipping the Asrae gods, who become weakened.
  • The Aetherions of Malentis seek revenge for their loss of the Everkill War and conquer large parts of Calydorn, including most of Ghorn.  They establish citadels around the coast and fly entire Skylands across the continent to inspire awe and fear in Mortals.
  • The Nine Woes are visited upon Calydorn – meteors, earthquakes, downpours, tidal waves, volcanic eruptions, droughts, hurricanes, tornados and rains of fire devastate Tartovara. As the mortal pillars of the Malentian Empire crumbled, the imperial edifice collapsed. Less than a tenth of all Mortals survived, and the landscape was forever altered.
  • Compounding this misery came an unforeseen disaster. In the centuries since the Jotuns had shattered the world of Godangar during the Everkill War, the shockwave of that event had traveled to the edge of the cosmos and rebounded. The convergence of the echo ripped a hole in the fabric of the cosmos, raining raw Chaos down upon the Material Plane. Larger chunks annihilated with matter, vaporizing mountains, including the northern section of the sacred World-Rune surrounding the Ar-gorna Sea.

Dark Age – circa 3,000 BSC to 1200 BSC

  • All over Calydorn, Troglodytes thrive in the vacuum of civilization, where their brute force wins the day. Only the Banebrood prevent the Troglodytes regaining total dominance of Tartovara.
  • Troglodytes overrun the Cragspire Mountains, taking them from the Dwarves.

Age of Ancients – circa 1200 BSC – 700 SC

  • The Troglodyte Graythrone Empire reaches its zenith, attracting Mortals to the worship of Shadow, and converting many mortal souls to spirits of shadow.

Blessed Age – circa 700 SC – 1,800 SC

  • The Asrae initiate their new agenda investing in the few mortakl cultures who did not turn against them. One of these is the Wyldfolk of Annyrion. The anointed champion Uthyr Songsword raises a vast army over three generations and then marches across Tartovara, conquering most of it. At the eastern edge he establishes an eastern capital of his empire and builds a fleet, sailing then to Volturna. Troglodytes retreat before a wave of Humans and Ogres to bide their time.

Age of Woe – circa 1800SC – 2930 SC

  • The Nightfall Gods grow strong enough to stand beneath the midday sun, and go forth among the Troglodytes and Stygian races wherein they find willing servants.
  • As worship of Darkness spreads through Troglodyte society, the Traditionalists (particularly Shadow Trolls) fight back, declaring it heresy. Pogroms and civil wars reshape the Troglodyte kingdoms into opposing lands of Traditionalists led by Shadow Mages, and Darkness worshippers led by Darkdawn Crusaders.
  • The Nightfall goddess Garesha becomes God-Empress of the Troglodytes of the and Cragspire Mountains on.
  • Garesha founds the Gloamgod Dominion on Tartovara, even converting Banebrood Marauders to Darkness worship.
  • Numerous realms of Stygian races pledge themselves to Garesha, making her the most powerful entity on Ghorn.
  • War erupts across Calydorn between the orthodox shadow Traditionalists and the Darkdawn Crusaders of Darkness, engulfing neutral lands in chaos. The Skytower Mountains become a battleground on Tartovara.
  • In the Hornreich, a new terror is born – part-demon, part Minotaur, Kellgora Axenfist rises to power, becoming warlord of Tartovara, conquering numerous civilized lands.
  • Kellgora Axenfist devours her way to godhood and ascends to the Amber Moon.
  • The nascent Mortan Empire drives the Banebrood out of the Dolmatenine Mountains, beginning centuries of conflict as they push deeper into Tartovara.
  • The Banebrood begin a rapid evolution, adapting to harsh environments; while creatures with greater cunning such as the Gorespawn also appear as well as many winged and aquatic Brood.
  • In mockery of the anointed champions of the Mortals, the Goregods begin to sire accursed demigod heroes of their own to establish an imitation of the Blessed empires.
  • One of these accursed heroes, the Reaver Warlord Gargebald of Tartoberg, conquers the entire Hornreich.

Age of Legends – circa 2,930 SC – present

  • The Troglodyte Faithwar reaches a stalemate and abates on many fronts, with both sides settling for the lands they hold.
  • Garesha’s armies mass for invasions of several Mortal lands including the Mortan Empire and Halodyne city-states.
  • Gargebald’s horde marches into Gonatar, towards the Mortan Empire, with a force numbering half a million.