An Introduction for Beginners

Part 0 – An Introduction for Beginners

Scrolls of Victory a series of articles discussing the strategy and tactics of Godslayer, designed to provide players with tips for getting the most fun out of the game rules by understanding the most important points to gain victory. 

This article is designed for absolute beginners.

This article is essentially an introduction that forms an ideal sheet to give to someone before they read the quick-start rules, or before giving them a demo game. It provides a rough outline and framework into which they can then incorporate what the learn from the demo or QS rules. 

You have in your hands one of the starter boxes for GODSLAYER, including several metal miniatures, some profile cards and the quick-start rules. So what now?

1. Well first of all we recommend you get some superglue and glue the miniatures together, placing each on the plastic base it comes with 
2. Next you should read the introduction below
3. Then read the quick-start rules
4. Finally, find an opponent and a table to play on, then get stuck in!

Set in a rich and detailed fantasy universe named Calydorn, GODSLAYER is a fast and tactically challenging tabletop skirmish game played with highly detailed metal miniatures. The game is designed for two or more players.

In the world of Calydorn it is common for charismatic or brawny leaders to attract loyal troops, heroic individuals, and terrifying creatures to their cause. As a skirmish game GODSLAYER allows players to use a group of warriors in combat engagements. These so called warbands represent hunting parties, scouting forces, raiders or simply bands of adventurers, or mercenaries, etc. These warbands fight battles on a tabletop and try to destroy the opposing warband by attacking, shooting and using magic.

The game places you in the role of a warlord, allowing you to create your own individual warband based on a versatile system of model selection. This starter box already contains one sample warband, including one warlord miniature to lead them. Have a look at the warlord model now. 

To keep players continuously challenged, each model has been provided with individual rules that result in a vast multitude of devious and deadly combinations embedded within the system. However, it is important to note here:

You do not need to learn every rule and profile card before playing!

You only need a slight grasp of the basic rules to get started. The rest comes with experience, and the game is designed so you can easily get started but still enjoy hundreds of hours of additional challenge as you learn the best strategies and tactics of GODSLAYER.

An overview of the Game
Statistics represent the fighting skills, armor and determination, etc. of each model, and are listed on profile cards which are included with each miniature. These statistics are used in conjunction with dice rolls to determine if actions such as fighting or shooting are successful. Luck plays a part, and so managing probabilities is a factor, but GODSLAYER is primarily a strategic game where even a terrible streak of bad luck can be outweighed by clever play. 

The game is divided into six or more rounds. In each round, players take alternating turns to activate some of their models and perform actions such as moving, fighting in melee or shooting, etc. 

Some models work alone. These guys are called “individual models”. Others work together in “units”. Unit models are supposed to stay within 2 inches of each other whenever possible.

Models are able to do various “actions” like moving, shooting, fighting, casting spells and using special tactics. These actions can generally be done in ANY order. 

Action tokens:
All actions are regulated simply by a system of action tokens, where every action costs a certain number of tokens (ACT). So for example, a model with 6 action tokens can shoot a bow (costing 2 ACT), move once (for 1 ACT), make a melee attack (for 2 ACT) and then use a tactic (costing 1 ACT). In this way players have an enormous number of tactical options and flexibility with their models. 

Turn-around Turn Sequence:
Players activate one or two models/units and perform all of those model’s actions. The opponent then activates one or two of his models/units and so on. This goes back and forth until all models have been activated, then a new round begins. 

Every weapon has a range. For most weapons like swords etc, this is one inch. Some like spears may be two inches, while bows might be 16 inches. During the game you will regularly use a measuring tape to check distances.

When two enemy models are within melee weapons range, they are considered “engaged” in combat. 

Charging is an action where you move your models into engagement with the enemy models and make some attacks! It is highly advantageous to charge in GODSLAYER, and it rewards players who learn to set up strategic domino effects. 

Hand-to-hand combat (called “melee”) is done by first rolling to hit, and then rolling to damage.

Rolling to hit is done by taking your model’s Melee skill (MEL) and rolling 2 dice and adding the total. If you score equal to or above the enemy defense (DEF), then you hit.

Rolling to wound is done by taking the Power (POW) of your model’s weapon and rolling 2 dice. If you get above the armor (ARM) of the enemy model, then you scored damage on him and he loses life-points. If a model loses all its life-points, then it is dead and removed from the game.

Models who are attacked in melee may fight back (counter-attack) if they have unused action tokens. 

Tactics play a crucial role, but for the first few games you should ignore them. 

Tactics are special rules providing an advantage in certain situations. For example, Legionnaires moving across a battlefield towards a shooty opposing warband would do well to use their Testudo tactic to increase their defensiveness. However, Testudo is not going to do the Legionnaires any good if they need to kill enemies in hand-to-hand fighting, since they cannot make attacks while in this formation. Therefore the timing and selection of the tactics makes a big difference. Each type of model or unit has a unique combination of abilities and tactics making each type of model unique. 
All special abilities and tactics are fully explained on the profile card which comes with the model.

Adding tremendous tactical possibilities to the game is the fact that leaders can order their tactics to other models, creating synergies. Warlords also can give some of their action tokens to other models.

The game is played on a table, preferably with nicely modelled terrain, but to begin with you can use books as hills, coins as trees and cereal boxes as buildings etc. Both players place their models on opposing sides of the table and move them as the game progresses. 

Game play
To decide who goes first, there is an “initiative roll” at the beginning of each round.

The winner of the game is normally determined by comparing what we call “kill points”. Each player will earn a certain amount of kill points during the game and the one who has the most at the end of the game, is the victor! 

So that’s an overview of GODSLAYER. The basics are intuitive and really simple to learn. You should now read the Quick-Start rules and play your first game. Most likely you will make mistakes and learn many things while playing. That’s just fine; playing is the best way of learning the rules. 

Most important – have fun!

If you have any questions not answered by the quick start rules, you can download the complete rules from the Megalith Games website: